class_name = "CPlane"
object_name = "A-20B"
detail_type = "DET_PLANE" //list of types is in \inc\SimulationSystem\DetailTypes.inc

[COCKPIT_LIMITS]
x= -0.25, 0.25
y= -0.2, 0.07
z= -0.28, 0.28
[END]

[OPEN_COCKPIT_LIMITS]
x= -0.25, 0.25
y= -0.2, 0.07
z= -0.28, 0.28
[END]

//////	PhysicsBody properties
//VisualImage = <int TYPE>,<string File_PathName>,<bool cast_shadows>

VisualImage=0,"graphics/planes/A20B/A20B.mgm",true,true
VisualImage=1,"graphics/planes/A20B/A20B-C.mgm",false
DistantLOD="LuaScripts/WorldObjects/Planes/DistantLODs/A20B_Distant.txt"
DLODArgs=50380,57200
Fragment="LuaScripts/WorldObjects/Planes/Fragments/A20B_Fragment.txt"

//VisualImage=ID,model_or_effect,cast_shadows[,debris_effects]
//ID:					INT:	0 - visible everywhere, 1 - visible inside, 2 - visible outside
//model_or_effect:		STRING:	path to model file (mgm) of effect file (epl)
//cast_shadows: 		BOOL:	cast shadows from object or not
//[,debris_effects]:	BOOL:	optional parameter, show effects on object debris or not

ImageAttr=473 //"IA_NOCLIP","IA_CLOSEVIEWARG","IA_NOMINPIXELS","IA_NOMINZ","IA_SCALEARG"
EnabledDecals=true	//      ,    
KeepNetworkImages=true

CollisionBody="graphics/planes/A20B/A20B_Phys.col"
HitBody="graphics/planes/A20B/A20B.col"
ExtrudeCollisions=true	//Protection against fast objects collision skip

SoundScript="LuaScripts/Sound/Planes/A20B.cfg"
HidePeriodAfterExplosion = 3.0

DropsArg=100
HumidityArg=101

[propAnimationData]
	//  -    ,   (  )!

	blurdTimeVisibility = 0.0285 //   

	blurRPM = 150.0, 250.0, 650.0, 650.0 //     ,     -   ,   -   

	frameRate = 60.0    //    
	peakRange = 100.0   //    ""   ,      
	minMeanSpeed = 0.15 //  ""    

	speedTimeCoefficient = 0.05         //         
	meanPropRotationSpeedScale = 0.25   //   ""  
	meanSpinnerRotationSpeedScale = 3.5 //   ""   
[end]

SetCockpitArgs=false	// true -             , false -              

//CockpitArg= FetchType, CmdID, SubcmdID, ArgNum, ArgValDefault, SmoothingType, SmoothingPower, NetworkFlag
//FetchType=-1:       
//FetchType=-2:         
//FetchType=-3:          parent-
//FetchType>=0:          child-   Attach ID
//CmdID=[0..999]: ID    ,    .
//CmdID=[1000..1999]: ID    ,    .
//SubcmdID=[0..3]: ID     .
//SubcmdID=[0..1]: ID     .
//ArgNum:     / .
//ArgValDefault:      ,    .
//SmoothingType: smooth_clamp -  - 
//SmoothingType: smooth_wrap -   
//SmoothingPower:   
//NetworkFlag="":           ,  SetCockpitArgs=false
//NetworkFlag="low_freq":     ,       ,    
//NetworkFlag="med_freq":     ,       ,    
//NetworkFlag="high_freq":     ,       ,    
//NetworkFlag="granted_single":     ,       ,     

CockpitArg = -2, 0000, 0, 00402, 0.5, "smooth_clamp", 0.0, "" //  -   
CockpitArg = -2, 1000, 0, 00406, 0.5, "smooth_clamp", 0.0, "" //  -   
CockpitArg = -2, 1000, 1, 00407, 0.5, "smooth_clamp", 0.0, "" //  -   
CockpitArg = -2, 0000, 1, 00436, 0.5, "smooth_wrap",  0.2, "" //   
CockpitArg = -2, 0000, 2, 00435, 0.5, "smooth_wrap",  0.2, "" //   
CockpitArg = -2, 0000, 3, 00437, 0.5, "smooth_wrap",  0.2, "" //   

CockpitArg = -2, 0010, 0, 00423, 0.0, "smooth_clamp", 0.1, "" //  
CockpitArg = -2, 0010, 1, 00424, 0.0, "smooth_clamp", 0.1, "" // -  
CockpitArg = -2, 0020, 1, 00702, 0.0, "smooth_clamp", 0.0, "" //   
CockpitArg = -2, 0011, 1, 00430, 0.0, "smooth_clamp", 0.1, "" //    / 
CockpitArg = -2, 0021, 2, 00730, 0.0, "smooth_clamp", 0.2, "" //   
CockpitArg = -2, 0021, 3, 00700, 0.0, "smooth_clamp", 0.0, "" //    

CockpitArg = -2, 0012, 1, 00403, 0.0, "smooth_clamp", 0.1, "" //   
CockpitArg = -2, 0012, 2, 00404, 0.0, "smooth_clamp", 0.1, "" //   
CockpitArg = -2, 0014, 0, 00121, 0.0, "smooth_clamp", 0.1, "" //   

CockpitArg = -2, 0100, 0, 01100, 0.0, "smooth_clamp", 0.2, "" //  ( )  
CockpitArg = -2, 0101, 0, 01106, 0.0, "smooth_clamp", 0.2, "" //     
CockpitArg = -2, 0101, 2, 01107, 0.0, "smooth_clamp", 0.2, "" //     
CockpitArg = -2, 0100, 1, 01111, 0.0, "smooth_clamp", 0.2, "" //      ( )  
CockpitArg = -2, 0100, 3, 01110, 0.0, "smooth_clamp", 0.1, "" //     
CockpitArg = -2, 0102, 0, 01180, 0.0, "smooth_clamp", 0.2, "" //       (  )   (   )
CockpitArg = -2, 0102, 1, 01181, 0.0, "smooth_clamp", 0.2, "" //     (  )  
CockpitArg = -2, 0103, 0, 01152, 0.0, "smooth_clamp", 0.1, "" //    
CockpitArg = -2, 0104, 1, 01113, 0.0, "smooth_clamp", 0.1, "" //    
CockpitArg = -2, 0200, 0, 03122, 0.0, "smooth_clamp", 0.2, "" //       
CockpitArg = -2, 0200, 1, 03142, 0.0, "smooth_clamp", 0.2, "" //    
CockpitArg = -2, 0201, 0, 03112, 0.0, "smooth_clamp", 0.5, "" //     
CockpitArg = -2, 0201, 3, 03152, 0.0, "smooth_clamp", 0.5, "" //    
CockpitArg = -2, 0203, 1, 03114, 0.0, "smooth_clamp", 0.5, "" //     
CockpitArg = -2, 1200, 0, 03102, 0.0, "smooth_wrap",  0.1, "" // RPM   ( RPM)
CockpitArg = -2, 1200, 1, 03103, 0.0, "smooth_wrap",  0.1, "" // RPM   (  RPM)
CockpitArg = -2, 1201, 0, 03109, 0.0, "smooth_clamp", 0.1, "" //   ()  

CockpitArg = -2, 0110, 0, 01200, 0.0, "smooth_clamp", 0.2, "" //  ( )  
CockpitArg = -2, 0111, 0, 01206, 0.0, "smooth_clamp", 0.2, "" //     
CockpitArg = -2, 0111, 2, 01207, 0.0, "smooth_clamp", 0.2, "" //     
CockpitArg = -2, 0110, 1, 01211, 0.0, "smooth_clamp", 0.2, "" //      ( )  
CockpitArg = -2, 0110, 3, 01210, 0.0, "smooth_clamp", 0.1, "" //     
CockpitArg = -2, 0112, 1, 01281, 0.0, "smooth_clamp", 0.2, "" //     (  )  
CockpitArg = -2, 0113, 0, 01252, 0.0, "smooth_clamp", 0.1, "" //     
CockpitArg = -2, 0114, 1, 01213, 0.0, "smooth_clamp", 0.1, "" //    
CockpitArg = -2, 0113, 2, 01260, 0.0, "smooth_clamp", 0.1, "" //    
CockpitArg = -2, 0210, 0, 03222, 0.0, "smooth_clamp", 0.2, "" //       
CockpitArg = -2, 0210, 1, 03242, 0.0, "smooth_clamp", 0.2, "" //    
CockpitArg = -2, 0211, 0, 03212, 0.0, "smooth_clamp", 0.5, "" //     
CockpitArg = -2, 0211, 3, 03252, 0.0, "smooth_clamp", 0.5, "" //     
CockpitArg = -2, 0213, 1, 03214, 0.0, "smooth_clamp", 0.5, "" //     
CockpitArg = -2, 1210, 0, 03202, 0.0, "smooth_wrap",  0.1, "" // RPM   ( RPM)
CockpitArg = -2, 1210, 1, 03203, 0.0, "smooth_wrap",  0.1, "" // RPM   (  RPM)
CockpitArg = -2, 1211, 0, 03209, 0.0, "smooth_clamp", 0.1, "" //   ()  

CockpitArg = -2, 0450, 0, 04301, 0.0, "smooth_wrap",  0.1, "" //  
CockpitArg = -2, 0450, 1, 04302, 0.0, "smooth_wrap",  0.1, "" //  
CockpitArg = -2, 0103, 2, 01160, 0.0, "smooth_clamp", 0.1, "" //  / 
CockpitArg = -2, 0113, 2, 01260, 0.0, "smooth_clamp", 0.1, "" //   / 
CockpitArg = -2, 0104, 3, 01117, 0.0, "smooth_clamp", 0.1, "" //     / 

CockpitArg = -2, 0350, 0, 02501, 0.0, "smooth_clamp", 0.5, "" // 
CockpitArg = -2, 0353, 0, 02410, 0.0, "smooth_clamp", 0.5, "" //    

CockpitArg = -2, 0400, 0, 08511, 0.0, "smooth_wrap",  0.2, "" //  -  
CockpitArg = -2, 0400, 1, 08512, 0.0, "smooth_wrap",  0.2, "" //  -  
CockpitArg = -2, 1400, 0, 08513, 0.0, "smooth_wrap",  0.1, "" //  -  

CockpitArg = -2, 1400, 1, 08551, 0.0, "smooth_wrap",  0.1, "" //   - 
CockpitArg = -2, 1405, 1, 08571, 0.0, "smooth_wrap",  0.1, "" //  
CockpitArg = -2, 0403, 1, 08572, 0.0, "smooth_wrap",  0.1, "" //  
CockpitArg = -2, 0405, 1, 08063, 0.5, "smooth_wrap",  0.1, "" //  "/"   

CockpitArg = -2, 0401, 0, 08002, 0.5, "smooth_clamp", 0.2, "" //  
CockpitArg = -2, 0401, 1, 08171, 0.5, "smooth_clamp", 0.2, "" //   
CockpitArg = -2, 0401, 2, 00206, 0.5, "smooth_clamp", 0.2, "" //   
CockpitArg = -2, 0401, 3, 00205, 0.5, "smooth_clamp", 0.2, "" //   
CockpitArg = -2, 0402, 0, 08253, 0.5, "smooth_clamp", 0.2, "" //    -   
CockpitArg = -2, 0402, 1, 08251, 0.0, "smooth_wrap", 0.2, ""  //    -   (  )
CockpitArg = -2, 1402, 0, 08252, 0.0, "smooth_wrap", 0.1, ""  //    -   ()
CockpitArg = -2, 1403, 1, 08255, 0.0, "smooth_wrap", 0.1, ""  //    -   ( )
CockpitArg = -2, 1402, 1, 08232, 0.5, "smooth_clamp", 0.1, "" // 
CockpitArg = -2, 1403, 0, 08201, 0.0, "smooth_clamp", 0.1, "" //   () 

CockpitArg = -2, 1401, 0, 08011, 0.5, "smooth_clamp", 0.1, "" //    ()
CockpitArg = -2, 1401, 1, 08012, 0.5, "smooth_wrap",  0.1, "" //    ()

CockpitArg = -2, 0641, 0, 09100, 0.0, "smooth_wrap",  0.1, "" //  
CockpitArg = -2, 0600, 1, 09101, 0.0, "smooth_wrap",  0.1, "" //  -   
CockpitArg = -2, 0601, 1, 09103, 0.0, "smooth_clamp", 0.1, "" //   

CockpitArg = -2, 0434, 1, 06010, 0.0, "smooth_clamp", 0.2, "" //   
CockpitArg = -2, 0434, 2, 06011, 0.0, "smooth_clamp", 0.2, "" //    ("  ")
CockpitArg = -2, 0434, 3, 06012, 0.0, "smooth_clamp", 0.2, "" //   

CockpitArg = -2, 0450, 2, 04310, 0.0, "smooth_clamp", 0.1, "" //  - 

CockpitArg = -2, 0404, 0, 08100, 0.5, "smooth_clamp", 0.2, "" //  -    
CockpitArg = -2, 1404, 0, 08103, 0.5, "smooth_wrap",  0.1, "" //  -     

CockpitArg = -2, 0430, 0, 04500, 0.0, "smooth_clamp", 0.1, "" //   +      -
CockpitArg = -2, 0430, 1, 60210, 0.0, "smooth_clamp", 0.0, "" //   
CockpitArg = -2, 0430, 2, 04510, 0.0, "smooth_clamp", 0.2, "" //   
CockpitArg = -2, 0430, 3, 60212, 0.0, "smooth_clamp", 0.1, "" //     ( -)

CockpitArg = -2, 0431, 0, 04324, 0.0, "smooth_clamp", 0.1, "" //   ( )  
CockpitArg = -2, 0431, 1, 04323, 0.0, "smooth_clamp", 0.1, "" //   ( )   
CockpitArg = -2, 0431, 2, 04320, 0.0, "smooth_clamp", 0.1, "" //      ()
CockpitArg = -2, 0431, 3, 04321, 0.0, "smooth_clamp", 0.1, "" //    

CockpitArg = -2, 0432, 0, 04325, 0.0, "smooth_clamp", 0.1, "" //   () 
CockpitArg = -2, 0435, 0, 04330, 0.0, "smooth_clamp", 0.1, "" //       -   . 4350   P-39

CockpitArg = -2, 0530, 0, 06005, 0.0, "smooth_clamp", 0.1, "" //  -   

CockpitArg = -2, 0850, 0, 07000, 0.0, "smooth_clamp", 0.2, "" // 
CockpitArg = -2, 0850, 1, 07001, 0.0, "smooth_clamp", 0.2, "" // 
CockpitArg = -2, 0850, 2, 07002, 0.0, "smooth_clamp", 0.2, "" //    
CockpitArg = -2, 0850, 3, 07003, 0.0, "smooth_clamp", 0.2, "" // 

CockpitArg = -2, 0860, 0, 07050, 0.0, "smooth_clamp", 0.2, "" //  

//       
Script="LuaScripts\ObjectScripts\Planes\Airplane.sc"
[CountryArg=70]
	CountryVal=101,0.1
	CountryVal=102,0.3
	CountryVal=-1,0.5
[end]
[AlterBot]			//CustomNum, CountryID, fromYYYYMMDD, tillYYYYMMDD, SeasonsList"sp su au wi", BotConfig. Fist match will be choosen.
	AlterBotConfig = -1, 102, -1, -1, "", "LuaScripts/WorldObjects/Bots/BotPilot_A20B_RAF43.txt"
	AlterBotConfig = -1, 103, -1, -1, "", "LuaScripts/WorldObjects/Bots/BotPilot_A20B_USA43.txt"
	AlterBotConfig = -1, -1, -1, -1, "wi", "LuaScripts/WorldObjects/Bots/BotPilot_A20B_RUSwi.txt"
	AlterBotConfig = -1, -1, -1, 19430228, "", "LuaScripts/WorldObjects/Bots/BotPilot_A20B_RUS42.txt"
[end]

[attach=0]
	position= 2.381, 0.192, 0.0
	object = "LuaScripts/WorldObjects/Bots/BotPilot_A20B_RUS43.txt"
[end]

[attach=1]
	position= -3.376,0.6325,0.0
	rotation= 0, 180, 0
	object = "LuaScripts/WorldObjects/Planes/Turrets/A20B_T1.txt"
	convex = "^1_Fuse_Ctl_0"
[end]

[attach=2]
	position= -4.353,0.179,0.0
	rotation= 0, 180, 0
	object = "LuaScripts/WorldObjects/Planes/Turrets/A20B_T2.txt"
	convex = "^1_Fuse_Ctl_0"
[end]

[attach=3]
	position= 3.908, -0.311, 0.0
	object = "LuaScripts/WorldObjects/Planes/Turrets/A20B_P2.txt"
[end]

[attach=4]
	position= 3.634, 1.3, -0.226
	rotation= 0, 0, 0
	object = "LuaScripts/WorldObjects/FlareGun.txt"
[end]

[attach=5]
	position= 4.34, -0.81, -0.01
	object = "LuaScripts/WorldObjects/Planes/Sights/BombSightPe2.txt"
[end]

[attach=6]
	position= 4.34, -0.81, 0.01
	object = "LuaScripts/WorldObjects/Planes/Sights/BombSightVizirPe2.txt"
[end]

[attach=7]
	position= 0.0, 0.0, 0.0
	object = "LuaScripts/WorldObjects/Spotter.txt"
[end]

AttachedCameras = "LuaScripts\WorldObjects\fixcameras\Planes\A20B.txt"

ToggleUserAI=true	//     

BannerAttachID=-1
CustomPhotoArg=55

CockpitSafetyRate = 0.35 //impact accelerations affect on bot treshold multiplifier (default is =1.0)

SeatBackAngle = 11.0

SendRate=5,50	//normal, attached state

CommandMonitor="LuaScripts/WorldObjects/FokkerMonitor.txt"


//////	Controled body specific
CockpitFocus=0.6,-1.0,0,65,0.7

RSE_Data_File="LuaScripts/RSE/RSE_FokkerDr7.txt"
Plane_Class="CAeroplane_A_20_B"

InitialSpeedInAir = 320.0   //,      , 200...700 /

BombDoorPeriod0=2,15,3,true


Gun_Coord0= 1.5, -0.08, -2.8
Gun_Coord1= 1.5, -0.08, 2.8
Deviation0= 3, 2, 0.9, 0.02, 0.1
Deviation1= 3, 2, 0.9, 0.02, 0.1
ParallaxDistance = 600.0

MinCartridgeCaseTime = 0.05 //       

FTCoord=0.17,0.055,0

FlarePos= 3.634, 1.3, -0.226
FlareDir= 0.0, 1.0, 0.0
FlarePath="LuaScripts/WorldObjects/Ballistics/Flare.txt"
FlareDisabled=true	//        

GunsightPosition = 2.876, 0.944, 0.000

//   

[WeaponMode=0]
	WMname="default"
	WMgroup="default"
	PlaneModArg=-1
	TurretID=-1
	TurretDefault=""
	TurretMod=""

 	[AdditionalElement]	//   -     -  ,  ,  
		AttachToPart = "^1_EngCowl_Lft_0"
		Position = -0.033, 0.388, -2.428
		Mass = 72.0
		CxaS = 0.0
	[end]

	[AdditionalElement]	//   -     -  ,  ,  
		AttachToPart = "^1_EngCowl_Rgt_0"
		Position = -0.033, 0.388, -2.428
		Mass = 72.0
		CxaS = 0.0
	[end]
        
	[Gun=0]
		GunType = "LuaScripts/WorldObjects/Weapons/MG_USA_M2-50.txt"
		WeaponGroup1 = true //  
		AttachToPart = "^1_Fuse_Ctl_0"
		DamageConvex = "~gun01"
		ProbabilityOfHit = 0.05
		CarriagePosition = 3.838, -0.437, -0.476 //  ..   - -2
		CarriageYawPitchRoll = 0.0, 0.0, 0.0
		CarriageMass = 38.025 //   - -2   
		CarriageMassPosition_inCarriageAxis = 0.0, 0.0, 0.0
		CarriageMOI_inCarriageAxis = 0.054, 4.170, 4.194, 0.000, 0.000, 0.000 //    - -2   ,     ()
		CarriageCxaS = 0.00 //             - -2
		CarriageDragPosition = 4.4, -0.432, -0.457 //          - -2    A-20B
		DefaultGunPosition = 4.65, -0.432, -0.457 //       - -2    A-20B
		BarrelTemperatureDecreaseCorrectionData = 1.0, 4.0, 300.0
		CarriageAdditionalBulletDispertionAngle = 0.037665, 0.075333	//   Browning M2.50   P-38:     71.3inch at 750ft (=8/3/2 ..).      ,      .
		AmmunitionAttachToPart = "^1_Fuse_Ctl_0" //     - -2         A-20B
		AmmunitionPosition = 3.63, -0.55, -0.15 //  ..     - -2    A-20B
		CartridgeCasesEjection = true
		CartridgeCasesEjectionPosition = 3.856, -0.811, -0.317
		CartridgeCasesEjectionSpeed = 0, -2, 0
		AfterServiceOperationDelay = 0.3
		ReArmTime = 10 //  ,  60,     -2  2 
        FireButtonArgIdx = 9000   
		FlashAnimationArgIdx = 9213
		FlashAnimationGroup = 1 // Light Arg 60230
		DrawAnimationArgIdx = 0, 9070	//                
		GunSoundsIdx = 1
		ShotSoundType = 0
		isElectroTrigger = true
		IsOnlyMechanicalManualCocking = false
		IsTwoManualCockingMethods = false           
	[end]

	[Gun=1]
		GunType = "LuaScripts/WorldObjects/Weapons/MG_USA_M2-50.txt"
		WeaponGroup1 = true //  
		AttachToPart = "^1_Fuse_Ctl_0"
		DamageConvex = "~gun02"
		ProbabilityOfHit = 0.05
		CarriagePosition = 3.838, -0.437, -0.476 //  ..   - -2 
		CarriageYawPitchRoll = 0.0, 0.0, 0.0
		CarriageMass = 38.025 //   - -2   
		CarriageMassPosition_inCarriageAxis = 0.0, 0.0, 0.0
		CarriageMOI_inCarriageAxis = 0.054, 4.170, 4.194, 0.000, 0.000, 0.000 //    - -2   ,     ()
		CarriageCxaS = 0.00 //             - -2
		CarriageDragPosition = 4.4, -0.432, 0.457 //          - -2    A-20B
		DefaultGunPosition = 4.65, -0.432, 0.457 //       - -2    A-20B
		BarrelTemperatureDecreaseCorrectionData = 1.0, 4.0, 300.0
		CarriageAdditionalBulletDispertionAngle = 0.037665, 0.075333	//   Browning M2.50   P-38:     71.3inch at 750ft (=8/3/2 ..).      ,      .
		AmmunitionAttachToPart = "^1_Fuse_Ctl_0" //     - -2         A-20B
		AmmunitionPosition = 3.63, -0.55, 0.15 //  ..     - -2    A-20B
		CartridgeCasesEjection = true
		CartridgeCasesEjectionPosition = 3.856, -0.811, 0.317
		CartridgeCasesEjectionSpeed = 0, -2, 0
		AfterServiceOperationDelay = 0.3
		ReArmTime = 10 //  ,  60,     -2  2 
		FlashAnimationArgIdx = 9313
		FlashAnimationGroup = 2 // Light Arg 60240
		GunSoundsIdx = 2
		ShotSoundType = 0
		isElectroTrigger = true
		IsOnlyMechanicalManualCocking = false
		IsTwoManualCockingMethods = false        
	[end]
[end]

[WeaponMode=1]
	WMname="a20b_FAB100x20"
	WMgroup="1"
	PlaneModArg=-1
	TurretID=-1
	TurretDefault=""
	TurretMod=""
[end]

[WeaponMode=2]
	WMname="a20b_FAB250x4"
	WMgroup="1"
	PlaneModArg=-1
	TurretID=-1
	TurretDefault=""
	TurretMod=""
[end]

[WeaponMode=3]
	WMname="a20b_RPK"
	WMgroup="2"
	PlaneModArg=19002
	TurretID=-1
	TurretDefault=""
	TurretMod=""
[end]

//   

AmmunitionArg=12900

[Ammunition=0]
	WeaponModes=-1,-2
	AnimationVal=0.0
	name="0,1-M250-AP-400"
	GunAmmunition0=0
	GunAmmunition1=0
	Bomb0=-1
	PrimaryAimingGun=0
[end]

[Ammunition=1]
	WeaponModes=-1,-2
	AnimationVal=0.0
	name="0,1-M250-AP-400 + FAB100M-8"
	GunAmmunition0=0
	GunAmmunition1=0
	Bomb0=8, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB100M.txt"
	Bomb1=9, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB100M.txt"
	Bomb2=10, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB100M.txt"
	Bomb3=11, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB100M.txt"
	Bomb4=12, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB100M.txt"
	Bomb5=13, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB100M.txt"
	Bomb6=14, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB100M.txt"
	Bomb7=15, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB100M.txt"
	PrimaryAimingGun=0
[end]

[Ammunition=2]
	WeaponModes=-1,-2
	AnimationVal=0.0
	name="0,1-M250-AP-400 + FAB100M-16"
	GunAmmunition0=0
	GunAmmunition1=0
	Bomb0=8, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB100M.txt"
	Bomb1=9, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB100M.txt"
	Bomb2=10, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB100M.txt"
	Bomb3=11, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB100M.txt"
	Bomb4=12, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB100M.txt"
	Bomb5=13, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB100M.txt"
	Bomb6=14, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB100M.txt"
	Bomb7=15, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB100M.txt"
	Bomb8=16, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB100M.txt"
	Bomb9=17, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB100M.txt"
	Bomb10=18, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB100M.txt"
	Bomb11=19, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB100M.txt"
	Bomb12=20, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB100M.txt"
	Bomb13=21, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB100M.txt"
	Bomb14=22, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB100M.txt"
	Bomb15=23, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB100M.txt"
	PrimaryAimingGun=0
[end]

[Ammunition=3]
	WeaponModes=1,-2
	AnimationVal=1.0
	name="0,1-M250-AP-400 + FAB100M-20"
	GunAmmunition0=0
	GunAmmunition1=0
	Bomb0=4, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB100M_P39.txt"
	Bomb1=5, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB100M_P39.txt"
	Bomb2=6, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB100M_P39.txt"
	Bomb3=7, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB100M_P39.txt"
	Bomb4=8, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB100M.txt"
	Bomb5=9, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB100M.txt"
	Bomb6=10, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB100M.txt"
	Bomb7=11, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB100M.txt"
	Bomb8=12, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB100M.txt"
	Bomb9=13, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB100M.txt"
	Bomb10=14, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB100M.txt"
	Bomb11=15, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB100M.txt"
	Bomb12=16, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB100M.txt"
	Bomb13=17, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB100M.txt"
	Bomb14=18, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB100M.txt"
	Bomb15=19, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB100M.txt"
	Bomb16=20, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB100M.txt"
	Bomb17=21, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB100M.txt"
	Bomb18=22, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB100M.txt"
	Bomb19=23, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB100M.txt"
	PrimaryAimingGun=0
[end]

[Ammunition=4]
	WeaponModes=2,-1
	AnimationVal=1.0
	name="0,1-M250-AP-400 + FAB250tsk-4"
	GunAmmunition0=0
	GunAmmunition1=0
	Bomb0=0, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB250tsk.txt"
	Bomb1=1, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB250tsk.txt"
	Bomb2=2, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB250tsk.txt"
	Bomb3=3, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB250tsk.txt"
	PrimaryAimingGun=0
[end]

[Ammunition=5]
	WeaponModes=2,-1
	AnimationVal=1.0
	name="0,1-M250-AP-400 + FAB100M-8 + FAB250tsk-4"
	GunAmmunition0=0
	GunAmmunition1=0
	Bomb0=0, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB250tsk.txt"
	Bomb1=1, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB250tsk.txt"
	Bomb2=2, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB250tsk.txt"
	Bomb3=3, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB250tsk.txt"
	Bomb4=8, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB100M.txt"
	Bomb5=9, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB100M.txt"
	Bomb6=10, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB100M.txt"
	Bomb7=11, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB100M.txt"
	Bomb8=12, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB100M.txt"
	Bomb9=13, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB100M.txt"
	Bomb10=14, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB100M.txt"
	Bomb11=15, "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB100M.txt"
	PrimaryAimingGun=0
[end]

[Ammunition=6]
	WeaponModes=-1,-2
	AnimationVal=0.0
	name="Empty"
	GunAmmunition0=-1
	GunAmmunition1=-1
	Bomb0=-1
	PrimaryAimingGun=4
[end]

[Ammunition=7]
	WeaponModes=-1,-2
	AnimationVal=0.0
	name="SmokeGenWhiteOne-1"
	GunAmmunition0=-1
	GunAmmunition1=-1
	Bomb0=24, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	PrimaryAimingGun=2
[end]
[Ammunition=8]
	WeaponModes=-1,-2
	AnimationVal=0.0
	name="SmokeGenWhiteTwo-2"
	GunAmmunition0=-1
	GunAmmunition1=-1
	Bomb0=25, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Bomb1=26, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	PrimaryAimingGun=2
[end]
[Ammunition=9]
	WeaponModes=-1,-2
	AnimationVal=0.0
	name="SmokeGenBlueOne-1"
	GunAmmunition0=-1
	GunAmmunition1=-1
	Bomb0=27, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	PrimaryAimingGun=2
[end]
[Ammunition=10]
	WeaponModes=-1,-2
	AnimationVal=0.0
	name="SmokeGenBlueTwo-2"
	GunAmmunition0=-1
	GunAmmunition1=-1
	Bomb0=28, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Bomb1=29, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	PrimaryAimingGun=2
[end]
[Ammunition=11]
	WeaponModes=-1,-2
	AnimationVal=0.0
	name="SmokeGenRedOne-1"
	GunAmmunition0=-1
	GunAmmunition1=-1
	Bomb0=30, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	PrimaryAimingGun=2
[end]
[Ammunition=12]
	WeaponModes=-1,-2
	AnimationVal=0.0
	name="SmokeGenRedTwo-2"
	GunAmmunition0=-1
	GunAmmunition1=-1
	Bomb0=31, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Bomb1=32, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	PrimaryAimingGun=2
[end]
[Ammunition=13]
	WeaponModes=-1,-2
	AnimationVal=0.0
	name="SmokeGenGreenOne-1"
	GunAmmunition0=-1
	GunAmmunition1=-1
	Bomb0=33, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	PrimaryAimingGun=2
[end]
[Ammunition=14]
	WeaponModes=-1,-2
	AnimationVal=0.0
	name="SmokeGenGreenTwo-2"
	GunAmmunition0=-1
	GunAmmunition1=-1
	Bomb0=34, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Bomb1=35, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	PrimaryAimingGun=2
[end]
[Ammunition=15]
	WeaponModes=-1,-2
	AnimationVal=0.0
	name="SmokeGenYellowOne-1"
	GunAmmunition0=-1
	GunAmmunition1=-1
	Bomb0=36, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	PrimaryAimingGun=2
[end]
[Ammunition=16]
	WeaponModes=-1,-2
	AnimationVal=0.0
	name="SmokeGenYellowTwo-2"
	GunAmmunition0=-1
	GunAmmunition1=-1
	Bomb0=37, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Bomb1=38, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	PrimaryAimingGun=2
[end]
[Ammunition=17]
	WeaponModes=-1,-2
	AnimationVal=0.0
	name="SmokeGenBlackOne-1"
	GunAmmunition0=-1
	GunAmmunition1=-1
	Bomb0=39, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	PrimaryAimingGun=2
[end]
[Ammunition=18]
	WeaponModes=-1,-2
	AnimationVal=0.0
	name="SmokeGenBlackTwo-2"
	GunAmmunition0=-1
	GunAmmunition1=-1
	Bomb0=40, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Bomb1=41, "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	PrimaryAimingGun=2
[end]

DefaultAmmunition=0

//  

[GunAmmunition=0]	// 200   12.799 (     M2.50)
	ExpendableMass = 27.2
	ResidualMass = 0
	MaxMisFiresInMagazine=0
	MaxRoundsInMagazine=200
	RoundsInMagazine=200
	ReservedMagazines=0
	AmountRoundsWithOneTracer=4	//  8-   
	object0="LuaScripts/WorldObjects/Ballistics/Projectiles/BULLET_USA_12-7x99_AP.txt"
	target0="LuaScripts/WorldObjects/Ballistics/Projectiles/BULLET_USA_12-7x99_AP.bin"
	BushConfig = "LuaScripts/WorldObjects/Trash/Batch_case12-20mm.txt"
[end]

//   4  FAB250  

[attach=20]
	position= -0.3788, 0.2458, -4.7514
	convex = "^1_Fuse_Ctl_0"
[end]

[attach=21]
	position= -0.3788, 0.2458, 4.7514
	convex = "^1_Fuse_Ctl_0"
[end]

[attach=22]
	position= -0.3256, 0.3162, -5.3755
	convex = "^1_Fuse_Ctl_0"
[end]

[attach=23]
	position= -0.3256, 0.3162, 5.3755
	convex = "^1_Fuse_Ctl_0"
[end]

//   4  FAB100  

[attach=24]
	position= -0.0052, 0.2758, -4.7514
	convex = "^1_Fuse_Ctl_0"
[end]

[attach=25]
	position= -0.0052, 0.2758, 4.7514
	convex = "^1_Fuse_Ctl_0"
[end]

[attach=26]
	position= 0.049, 0.3469, -5.3755
	convex = "^1_Fuse_Ctl_0"
[end]

[attach=27]
	position= 0.049, 0.3469, 5.3755
	convex = "^1_Fuse_Ctl_0"
[end]

//   16  FAB100  

[attach=28]
	position = -1.3142, -0.6872, -0.2006
	convex = "^1_Fuse_Ctl_0"
[end]

[attach=29]
	position = 0.7311, -0.6872, 0.2006
	convex = "^1_Fuse_Ctl_0"
[end]

[attach=30]
	position = -1.3142, -0.6872, 0.2006
	convex = "^1_Fuse_Ctl_0"
[end]

[attach=31]
	position = 0.7311, -0.6872, -0.2006
	convex = "^1_Fuse_Ctl_0"
[end]

[attach=32]
	position = -1.3142, -0.4101, -0.1936
	convex = "^1_Fuse_Ctl_0"
[end]

[attach=33]
	position = 0.7311, -0.4101, 0.1936
	convex = "^1_Fuse_Ctl_0"
[end]

[attach=34]
	position = -1.3142, -0.4101, 0.1936
	convex = "^1_Fuse_Ctl_0"
[end]

[attach=35]
	position = 0.7311, -0.4101, -0.1936
	convex = "^1_Fuse_Ctl_0"
[end]

[attach=36]
	position = -1.3142, -0.133, -0.1861
	convex = "^1_Fuse_Ctl_0"
[end]

[attach=37]
	position = 0.7311, -0.133, 0.1861
	convex = "^1_Fuse_Ctl_0"
[end]

[attach=38]
	position = -1.3142, -0.133, 0.1861
	convex = "^1_Fuse_Ctl_0"
[end]

[attach=39]
	position = 0.7311, -0.133, -0.1861
	convex = "^1_Fuse_Ctl_0"
[end]

[attach=40]
	position = -1.3142, 0.1416, -0.1786
	convex = "^1_Fuse_Ctl_0"
[end]

[attach=41]
	position = 0.7311, 0.1416, 0.1786
	convex = "^1_Fuse_Ctl_0"
[end]

[attach=42]
	position = -1.3142, 0.1416, 0.1786
	convex = "^1_Fuse_Ctl_0"
[end]

[attach=43]
	position = 0.7311, 0.1416, -0.1786
	convex = "^1_Fuse_Ctl_0"
[end]

//   

[attach=44]
	position= -8.319, 0.512, 0.371
	convex = "^1_Fuse_Ctl_0"
	rotation= 90, 9, 0.0
[end]
[attach=45]
	position= 0.263, 1.021, -8.988
	convex = "^1_WingL_Out_0"
	rotation= -6.5, 0, -0.5
[end]
[attach=46]
	position= 0.263, 1.021, 8.988
	convex = "^1_WingR_Out_0"
	rotation= 6.5, 0, -0.5
[end]

//  4  FAB250  

[BombHolder=0]
	AttachIdx = 20
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB250tsk.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos= -0.3788, 0.2458, -4.7514
	Convex = "^1_WingL_Mid_0"
	BombHolderCxaS = 0.035
	AttachedBombCxaS = 0.053
	DamagedPushProp = 0.005//      Convex
	ThrowSoundType = 2
[end]
[BombHolder=1]
	AttachIdx = 21
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB250tsk.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos= -0.3788, 0.2458, 4.7514
	Convex = "^1_WingR_Mid_0"
	BombHolderCxaS = 0.035
	AttachedBombCxaS = 0.053
	DamagedPushProp = 0.005//      Convex
	ThrowSoundType = 2
[end]
[BombHolder=2]
	AttachIdx = 22
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB250tsk.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos= -0.3256, 0.3162, -5.3755
	Convex = "^1_WingL_Mid_0"
	BombHolderCxaS = 0.035
	AttachedBombCxaS = 0.053
	DamagedPushProp = 0.005//      Convex
	ThrowSoundType = 2
[end]
[BombHolder=3]
	AttachIdx = 23
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB250tsk.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos= -0.3256, 0.3162, 5.3755
	Convex = "^1_WingR_Mid_0"
	BombHolderCxaS = 0.035
	AttachedBombCxaS = 0.053
	DamagedPushProp = 0.005//      Convex
	ThrowSoundType = 2
[end]

//  4  FAB100  

[BombHolder=4]
	AttachIdx = 24
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB100M_P39.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = -45
	AttachPos= -0.0052, 0.2758, -4.7514
	Convex = "^1_WingL_Mid_0"
	BombHolderCxaS = 0.035
	AttachedBombCxaS = 0.047
	DamagedPushProp = 0.005//      Convex
	ThrowSoundType = 2
[end]
[BombHolder=5]
	AttachIdx = 25
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB100M_P39.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = -45
	AttachPos= -0.0052, 0.2758, 4.7514
	Convex = "^1_WingR_Mid_0"
	BombHolderCxaS = 0.035
	AttachedBombCxaS = 0.047
	DamagedPushProp = 0.005//      Convex
	ThrowSoundType = 2
[end]
[BombHolder=6]
	AttachIdx = 26
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB100M_P39.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = -45
	AttachPos= 0.049, 0.3469, -5.3755
	Convex = "^1_WingL_Mid_0"
	BombHolderCxaS = 0.035
	AttachedBombCxaS = 0.047
	DamagedPushProp = 0.005//      Convex
	ThrowSoundType = 2
[end]
[BombHolder=7]
	AttachIdx = 27
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB100M_P39.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = -45
	AttachPos= 0.049, 0.3469, 5.3755
	Convex = "^1_WingR_Mid_0"
	BombHolderCxaS = 0.035
	AttachedBombCxaS = 0.047
	DamagedPushProp = 0.005//      Convex
	ThrowSoundType = 2
[end]

//  16  FAB100  

[BombHolder=8]
	AttachIdx = 28
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB100M.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.178, 0.0
	Rotation = 45
	AttachPos = -1.3142, -0.6872, -0.2006
	Convex = "^1_Fuse_Ctl_0"
	BombDoor=0
	DamagedPushProp = 0 //      Convex
	ThrowSoundType = 1
[end]
[BombHolder=9]
	AttachIdx = 29
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB100M.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.178, 0.0
	Rotation = -45
	AttachPos = 0.7311, -0.6872, 0.2006
	Convex = "^1_Fuse_Ctl_0"
	BombDoor=0
	DamagedPushProp = 0 //      Convex
	ThrowSoundType = 1
[end]
[BombHolder=10]
	AttachIdx = 30
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB100M.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.178, 0.0
	Rotation = -45
	AttachPos = -1.3142, -0.6872, 0.2006
	Convex = "^1_Fuse_Ctl_0"
	BombDoor=0
	DamagedPushProp = 0 //      Convex
	ThrowSoundType = 1
[end]
[BombHolder=11]
	AttachIdx = 31
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB100M.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.178, 0.0
	Rotation = 45
	AttachPos = 0.7311, -0.6872, -0.2006
	Convex = "^1_Fuse_Ctl_0"
	BombDoor=0
	DamagedPushProp = 0 //      Convex
	ThrowSoundType = 1
[end]
[BombHolder=12]
	AttachIdx = 32
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB100M.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.455, 0.0
	Rotation = 45
	AttachPos = -1.3142, -0.4101, -0.1936
	Convex = "^1_Fuse_Ctl_0"
	BombDoor=0
	DamagedPushProp = 0 //      Convex
	ThrowSoundType = 1
[end]
[BombHolder=13]
	AttachIdx = 33
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB100M.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.455, 0.0
	Rotation = -45
	AttachPos = 0.7311, -0.4101, 0.1936
	Convex = "^1_Fuse_Ctl_0"
	BombDoor=0
	DamagedPushProp = 0 //      Convex
	ThrowSoundType = 1
[end]
[BombHolder=14]
	AttachIdx = 34
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB100M.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.455, 0.0
	Rotation = -45
	AttachPos = -1.3142, -0.4101, 0.1936
	Convex = "^1_Fuse_Ctl_0"
	BombDoor=0
	DamagedPushProp = 0 //      Convex
	ThrowSoundType = 1
[end]
[BombHolder=15]
	AttachIdx = 35
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB100M.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.455, 0.0
	Rotation = 45
	AttachPos = 0.7311, -0.4101, -0.1936
	Convex = "^1_Fuse_Ctl_0"
	BombDoor=0
	DamagedPushProp = 0 //      Convex
	ThrowSoundType = 1
[end]
[BombHolder=16]
	AttachIdx = 36
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB100M.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.733, 0.0
	Rotation = 45
	AttachPos = -1.3142, -0.133, -0.1861
	Convex = "^1_Fuse_Ctl_0"
	BombDoor=0
	DamagedPushProp = 0 //      Convex
	ThrowSoundType = 1
[end]
[BombHolder=17]
	AttachIdx = 37
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB100M.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.733, 0.0
	Rotation = -45
	AttachPos = 0.7311, -0.133, 0.1861
	Convex = "^1_Fuse_Ctl_0"
	BombDoor=0
	DamagedPushProp = 0 //      Convex
	ThrowSoundType = 1
[end]
[BombHolder=18]
	AttachIdx = 38
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB100M.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.733, 0.0
	Rotation = -45
	AttachPos = -1.3142, -0.133, 0.1861
	Convex = "^1_Fuse_Ctl_0"
	BombDoor=0
	DamagedPushProp = 0 //      Convex
	ThrowSoundType = 1
[end]
[BombHolder=19]
	AttachIdx = 39
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB100M.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.733, 0.0
	Rotation = 45
	AttachPos = 0.7311, -0.133, -0.1861
	Convex = "^1_Fuse_Ctl_0"
	BombDoor=0
	DamagedPushProp = 0 //      Convex
	ThrowSoundType = 1
[end]
[BombHolder=20]
	AttachIdx = 40
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB100M.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -1.008, 0.0
	Rotation = 45
	AttachPos = -1.3142, 0.1416, -0.1786
	Convex = "^1_Fuse_Ctl_0"
	BombDoor=0
	DamagedPushProp = 0 //      Convex
	ThrowSoundType = 1
[end]
[BombHolder=21]
	AttachIdx = 41
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB100M.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -1.008, 0.0
	Rotation = -45
	AttachPos = 0.7311, 0.1416, 0.1786
	Convex = "^1_Fuse_Ctl_0"
	BombDoor=0
	DamagedPushProp = 0 //      Convex
	ThrowSoundType = 1
[end]
[BombHolder=22]
	AttachIdx = 42
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB100M.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -1.008, 0.0
	Rotation = -45
	AttachPos = -1.3142, 0.1416, 0.1786
	Convex = "^1_Fuse_Ctl_0"
	BombDoor=0
	DamagedPushProp = 0 //      Convex
	ThrowSoundType = 1
[end]
[BombHolder=23]
	AttachIdx = 43
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/BOMB_RUS_FAB100M.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -1.008, 0.0
	Rotation = 45
	AttachPos = 0.7311, 0.1416, -0.1786
	Convex = "^1_Fuse_Ctl_0"
	BombDoor=0
	DamagedPushProp = 0 //      Convex
	ThrowSoundType = 1
[end]

//  
[BombHolder=24]
	AttachIdx = 44
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -8.319, 0.512, 0.371
	Convex = "^1_Fuse_Ctl_0"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 1 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]
[BombHolder=25]
	AttachIdx = 45
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = 0.263, 1.021, -8.988
	Convex = "^1_WingL_Out_0"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 1 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]
[BombHolder=26]
	AttachIdx = 46
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = 0.263, 1.021, 8.988
	Convex = "^1_WingR_Out_0"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 1 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]

//  
[BombHolder=27]
	AttachIdx = 44
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -8.319, 0.512, 0.371
	Convex = "^1_Fuse_Ctl_0"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 2 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]
[BombHolder=28]
	AttachIdx = 45
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = 0.263, 1.021, -8.988
	Convex = "^1_WingL_Out_0"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 2 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]
[BombHolder=29]
	AttachIdx = 46
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = 0.263, 1.021, 8.988
	Convex = "^1_WingR_Out_0"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 2 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]

//  
[BombHolder=30]
	AttachIdx = 44
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -8.319, 0.512, 0.371
	Convex = "^1_Fuse_Ctl_0"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 3 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]
[BombHolder=31]
	AttachIdx = 45
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = 0.263, 1.021, -8.988
	Convex = "^1_WingL_Out_0"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 3 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]
[BombHolder=32]
	AttachIdx = 46
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = 0.263, 1.021, 8.988
	Convex = "^1_WingR_Out_0"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 3 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]

//  
[BombHolder=33]
	AttachIdx = 44
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -8.319, 0.512, 0.371
	Convex = "^1_Fuse_Ctl_0"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 4 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]
[BombHolder=34]
	AttachIdx = 45
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = 0.263, 1.021, -8.988
	Convex = "^1_WingL_Out_0"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 4 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]
[BombHolder=35]
	AttachIdx = 46
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = 0.263, 1.021, 8.988
	Convex = "^1_WingR_Out_0"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 4 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]

//  
[BombHolder=36]
	AttachIdx = 44
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -8.319, 0.512, 0.371
	Convex = "^1_Fuse_Ctl_0"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 5 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]
[BombHolder=37]
	AttachIdx = 45
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = 0.263, 1.021, -8.988
	Convex = "^1_WingL_Out_0"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 5 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]
[BombHolder=38]
	AttachIdx = 46
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = 0.263, 1.021, 8.988
	Convex = "^1_WingR_Out_0"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 5 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]

//  
[BombHolder=39]
	AttachIdx = 44
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = -8.319, 0.512, 0.371
	Convex = "^1_Fuse_Ctl_0"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 6 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]
[BombHolder=40]
	AttachIdx = 45
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = 0.263, 1.021, -8.988
	Convex = "^1_WingL_Out_0"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 6 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]
[BombHolder=41]
	AttachIdx = 46
	ReloadTime = 3
	object = "LuaScripts/WorldObjects/Ballistics/Bombs/SMOKEGEN.txt"
	Direction = 1.0, 0.0, 0.0
	PushRange = 0.0, -0.02, 0.0
	Rotation = 0
	AttachPos = 0.263, 1.021, 8.988
	Convex = "^1_WingR_Out_0"
	BombHolderMass = 0.0
	BombHolderCxaS = 0.0
	AttachedBombCxaS = 0.009
	DamagedPushProp = 0.005//      Convex
	IsSmokeGenerator = 6 // 1 , 2 , 3 
	smokePositionShiftX = 0.0
	smokePositionShiftY = 0.0
[end]

TrashWood="LuaScripts/WorldObjects/Trash/Trash.txt"
TrashArmor="LuaScripts/WorldObjects/Trash/Trash.txt"
logtreshold=0.0001

FuelTankExplosionFastAndHigh="LuaScripts/WorldObjects/explosions/Detonation/FuelTankBomber.txt"
FuelTankExplosionSlowOrLow="LuaScripts/WorldObjects/explosions/Detonation/FuelTankGndBomber.txt"

//   

//

rec_cockpit_arg=1

SmoothControlFactor=0

//,    ,       ,   
ObjectRadius=9.4

[Entrance]
	EntrancePos= 2.381, 0.192, 0.0
	EntranceRot= 0,0,0
	JumpDir= 0,3,4
[end]
[Entrance]
	EntrancePos= 2.381, 0.192, 0.0
	EntranceRot= 0,0,0
	JumpDir=2,6,1
	SelectorDir=0,2,0	//        2/
[end]

//   
//     
//SectorLimits  = -180.0, -175.0,  -5.0, +90.0

//AIRPLANE DAMAGE

[CONTROL_SYSTEM_DM]
	[RUDDER=0]
		Link = 0, 0, "^1_Fuse_Ctl_4", 3.0, 0.5, 0.1 // RUDDER_DM_SETTINGS
		Link = 0, 0, "^1_Fuse_Ctl_8", 3.0, 0.5, 0.1 // RUDDER_DM_SETTINGS
		Link = 0, 0, "^1_Fuse_Ctl_12", 3.0, 0.5, 0.1 // RUDDER_DM_SETTINGS
		Link = 0, 0, "^1_Fuse_Ctl_17", 3.0, 0.5, 0.1 // RUDDER_DM_SETTINGS
		Link = 0, 0, "^1_Fuse_Ctl_18", 3.0, 0.5, 0.1 // RUDDER_DM_SETTINGS
	[END]

	[ELEVATOR=0]
		Link = 0, 0, "^1_Fuse_Ctl_4", 20.0, 2.0, 0.2 // ELEVATOR_DM_SETTINGS
		Link = 0, 0, "^1_Fuse_Ctl_8", 20.0, 2.0, 0.2 // ELEVATOR_DM_SETTINGS
		Link = 0, 0, "^1_Fuse_Ctl_12", 20.0, 2.0, 0.2 // ELEVATOR_DM_SETTINGS
		Link = 0, 0, "^1_Fuse_Ctl_17", 20.0, 2.0, 0.2 // ELEVATOR_DM_SETTINGS
		Link = 0, 0, "^1_Fuse_Ctl_18", 20.0, 2.0, 0.2 // ELEVATOR_DM_SETTINGS
	[END]

	[AILERON=1]
		Link = 0, 0, "^1_WingL_In_0", 20.0, 2.0, 0.2 // AILERON_DM_SETTINGS
		Link = 0, 0, "^1_WingL_Mid_0", 20.0, 2.0, 0.2 // AILERON_DM_SETTINGS
	[END]

	[AILERON=2]
		Link = 0, 0, "^1_WingR_In_0", 20.0, 2.0, 0.2 // AILERON_DM_SETTINGS
		Link = 0, 0, "^1_WingR_Mid_0", 20.0, 2.0, 0.2 // AILERON_DM_SETTINGS
	[END]

	[RUDDER_TRIM=0]
		Link = 0, 0, "^1_Fuse_Ctl_5", 2.0, 0.3, 0.2 // RUDDER_TRIM_DM_SETTINGS
		Link = 0, 0, "^1_Fuse_Ctl_9", 2.0, 0.3, 0.2 // RUDDER_TRIM_DM_SETTINGS
		Link = 0, 0, "^1_Fuse_Ctl_13", 2.0, 0.3, 0.2 // RUDDER_TRIM_DM_SETTINGS
	[END]

	[ELEVATOR_TRIM=0]
		Link = 0, 0, "^1_Fuse_Ctl_5", 2.0, 0.3, 0.2 // ELEVATOR_TRIM_DM_SETTINGS
		Link = 0, 0, "^1_Fuse_Ctl_9", 2.0, 0.3, 0.2 // ELEVATOR_TRIM_DM_SETTINGS
		Link = 0, 0, "^1_Fuse_Ctl_13", 2.0, 0.3, 0.2 // ELEVATOR_TRIM_DM_SETTINGS
	[END]

	[AILERON_TRIM=0]
		Link = 0, 0, "^1_WingL_In_0", 2.0, 0.3, 0.2 // AILERON_TRIM_DM_SETTINGS
		Link = 0, 0, "^1_WingL_Mid_0", 2.0, 0.3, 0.2 // AILERON_TRIM_DM_SETTINGS
		Link = 0, 0, "^1_WingR_In_0", 2.0, 0.3, 0.2 // AILERON_TRIM_DM_SETTINGS
		Link = 0, 0, "^1_WingR_Mid_0", 2.0, 0.3, 0.2 // AILERON_TRIM_DM_SETTINGS
	[END]
[END] // CONTROL_SYSTEM_DM


[PlanePartProtection]
	PartName = "~eng01"
	DirectHitArmor = 1.0
	SphereHitProtection = 1.0
[end]

[PlanePartProtection]
	PartName = "~eng02"
	DirectHitArmor = 1.0
	SphereHitProtection = 1.0
[end]

SphereHitProtection=0	//  /     

[SphereProtectionBoxOpen]	//    ,        ,   ,     SphereHitProtection=
	FovH=90					//          ,     ,  ArmorFront
	FovV=90					//          ,     ,  ArmorFront
							//  5        
	ArmorFront=12
	ArmorBack=8
	ArmorTop=0
	ArmorBottom=2
	ArmorRight=2
	ArmorLeft=2
[end]

[SphereProtectionBoxClose]	//    ,        ,   ,     SphereHitProtection=
	FovH=90					//          ,     ,  ArmorFront
	FovV=90					//          ,     ,  ArmorFront
							//  5        
	ArmorFront=12
	ArmorBack=12
	ArmorTop=0
	ArmorBottom=2
	ArmorRight=2
	ArmorLeft=2
[end]

energyloss="",true,0.23,1000 //     , true -       -,       ,        

//Engine Goup

energyloss="~eng01",true,5.0,20000  //   
energyloss="~eng02",true,5.0,20000  //   

energyloss="Eng0_Blade1",true,2.5,1000 //  0  
energyloss="Eng0_Blade2",true,2.5,1000 //  1  
energyloss="Eng0_Blade3",true,2.5,1000 //  2  

energyloss="Eng1_Blade1",true,2.5,1000 //  0  
energyloss="Eng1_Blade2",true,2.5,1000 //  1  
energyloss="Eng1_Blade3",true,2.5,1000 //  2  

energyloss="~ftank01",true,0.7,10000 //  
energyloss="~ftank02",true,0.7,10000 //  
energyloss="~ftank03",true,0.7,10000 //  
energyloss="~ftank04",true,0.7,10000 //  

energyloss="~otank01",true,0.7,20000 //  
energyloss="~otank02",true,0.7,20000 //  

energyloss="~ocooler01",true,0.7,10000 //  
energyloss="~ocooler02",true,0.7,10000 //  

//Armor

energyloss="~armor01",false,12.0,1 //
energyloss="~armor02",false,12.0,1 //
energyloss="~armor03",false,12.0,1 //
energyloss="~armor04",false,8.0,1  //    
energyloss="~armor05",false,8.0,1  //    
energyloss="~armor06",false,12.0,1 //  
energyloss="~armor07",false,12.0,1 //  
energyloss="~armor08",false,12.0,1 //  
energyloss="~armor09",false,8.0,1  //  
energyloss="~armor10",false,8.0,1  //  
energyloss="~armor11",false,8.0,1  //  
energyloss="~armor12",false,8.0,1  //  
energyloss="~armor13",false,8.0,1  //  
energyloss="~armor14",false,8.0,1  //  :    , 5
energyloss="~armor15",false,8.0,1  //   
energyloss="~armor16",false,8.0,1  //   

//Undercarriage Group

energyloss="WheelL_0",true,4.0,1 // 
energyloss="GearL_0",true,4.0,1 //  
energyloss="GearL_1",true,4.0,1 //  

energyloss="WheelR_0",true,4.0,1 // 
energyloss="GearR_0",true,4.0,1 //  
energyloss="GearR_1",true,4.0,1 //  

energyloss="WheelC_0",true,4.0,1 // 
energyloss="GearC_0",true,4.0,1 //   
energyloss="GearC_1",true,4.0,1 //   

//Armament Group

energyloss="~gun01_ammo",true,0.7,20000 //  .50
energyloss="~gun02_ammo",true,0.7,20000 //  .50
energyloss="~gun03_ammo",true,0.7,20000 //  
energyloss="~gun04_ammo",true,0.7,20000 //  
energyloss="~gun05_ammo",true,0.7,20000 //  
energyloss="~gun01",true,4.0,1 //
energyloss="~gun02",true,4.0,1 //


SeekMaintenance = true
ReFuelFlow = 6 // liters per second
BombHolderReArmTime = 5 // seconds,  30,  5      -2  2 
RepairTime = 1500 // seconds,        -2      2 


/////   

min_CAS=180
max_CAS=660

DangerAoA = 17.0                            // -   
CriticalAoA = 19.0							//   
Maxny = 4.0								    // - 
DangerV = 660.0								//    
MaxGearV = 320.0							// -     
MaxFlapV = 280.0							// -     
TakeOffV = 195.0							//   
ClimbV = 160.0								//      (  !)
DescendV = 130.0							//     (  !)
minV = 180.0								// -  
minVDeltaFlaps = 25.0						//    ,   
IsTakeOffFlaps = true						//     
IsLeftPedal = false							//     (true - , false - )
OilMaxTemperature = 95.0					// -    
CylinderHeadMaxTemperature = 240.0		    // -     